software/m134

Violent Concepts was a game development business active around 2002-2004, a joint effort between Chris L. and me. It was the more edgy and adult iteration on our previous effort game development efforts as Broken Fork Inc. (more on that another day). 

We worshiped a freeware game developer known as RyGuyX and his shooting game Bunny Shooter (It might be able to be found on https://www.create-games.com/download.asp?id=3786 via the wayback machine. Otherwise, I might still have it on an old disk somewhere. I'll host it here if I can find it.) Bunny Shooter was about a farmer getting invaded by bunnies. You played as the farmer, locked to the bottom of the screen, shooting upwards, basically like Space Invaders. The thing that Chris and I loved the most, however, was the genius innovations on the splatter and gore that RyGuyX pioneered in Bunny Shooter. The heads would pop off the bunnies and roll around, leaving persistent trails of blood as the gameplay progressed.  By the end of the game the screen was covered in gore.

I finally reverse engineered how to do this one day while experimenting by trial-and-error and that's how the m134 project started. The next key piece of the puzzle was learning about the existence M134 itself. I remember being so blown away that the gun could shoot 6,000 rounds per minute. It was such an unbelievably high speed benchmark!  That's 100 per second! When I did that math, I realized it would be possible to have a gun shoot that fast in The Games Factory. 

Add some System of a Down midi, a grass texture, a mouse aim feature, and that's M134. Guys come in from the sides of the screen and you aim at them from a mounted M134 minigun, and when they die, their poor heads pop off and roll like the bunnies from Bunny Shooter.

m134 download on github: https://github.com/mantard69/m134